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February 15, 2013
Nintendo Home consoles are really finished.
This is what happens when you reject your dedicated fanbase, force waggle onto every game in your library, and then try to come crawling back.
"Like I said over and over: they've been sitting on hordes of money when what they should have been doing is expanding studios, opening up new corners of development and establishing fresh hardcore IP's with mass marketing budgets and making partnerships. They've started the partnership thing, but it might be too little, too late at this point, and they still have failed to do so in a meaningful fashion to appeal to third party support on Wii U. There's no way they should constantly be bumping into the "all our teams are occupied with game development" at the moment when their output is what it is; they need to grow.
It would have been an investment, it would have driven into their war chest, but that's how you make businesses grow: you take risks. And Nintendo has been a shockingly risk-averse company in recent years, at least as it relates to their software."
Even the Nintendrones of old are sick of their rehashes.
It only sold 55k for the entire month, and the month had an extra week!
That is worse than even the Gamecubes lowest sales.
This proves the Wii was the exception and not the norm - the casuals have moved on and so have the hardcore, serves them right.
The Wii U will start to sell when either the price goes down, or some real worthwhile games come out on it. Exactly what happened with the 3DS. Though I doubt the Wii U will be as successful as the 3DS.
Nintendo alienated every Nintendo fan I know including myself with the Wii.
I cannot explain hard enough how everybody that wasn't 10 or a super hardcore fanboy hated this console - even Nintendo knows it, which is why they said they are trying to get the hardcore back?
Did you grow up with the Gamecube?
The Wii is an NES 2.0. OIt shares the same philosophy as the console, and pretty much did the same thing as the NES.
People who love Fzero GX, OoT, and the such aren't the "core" base of nintendo. People who loved easy to pick up, arcade games on a consle called THE FAMILY COMPUTER are core nintendo.
>People quoting the usual Mario games to save Nintendos console.
GameCube had all 3 of those and everyone assumed as they released they would help Nintendo gain market share on MS/Sony. They all sold well but they didn't push consoles. In fact if anything, the opposite occurred and GameCube actually lost ground to Xbox as time went on. It's very likely that those games sell well to core Nintendo fans, but Nintendo's problem has never been appealing to core Nintendo fans.
The Nintendo fanbase is a vocal minority, the Wii was just an anomaly (read: consumer fad) in Nintendo's ever dwindingly market share. Outside of that, they've lost not just market share, but total numbers in every single console they've ever made.
We are not talking about Sony.
Sony are in the best position they have been in a long time. The only thing that is hurting them at this point is the strong yen.
Metroid Prime series. Super Mario Galaxy series. Luigi's Mansion. Wind Waker/Twilight Princess. Pikmin 2.
Nintendo consoles have sold less consecutively every year, then they hit a fad with the Wii like OP says, now the WII U HAS SOLD THE LOWEST ANY NINTENDO CONSOLE HAS EVER SOLD IN A MONTH, less than the gamecube, Nintendo is going back to it's low sales route like the N64 and GC, it's only natural.
It's all because Nintendo don't stop rehashing their childish bullshit and have inane policies to stop third parties. They are trying to change this too little too late.
the NES was a system that was marketed towards kids and the family, with a big library of games, which most were just shitty games that would parallel the "shovelware" that the wii had. Take off your nostalgia glasses and realize that the wii had the same purpose as the NES.
>The sales of a system only matter when one side wants to win an argument
>The stock of a company only matter when one side wants to win an argument
>The graphics of a system only matter when one side wants to win an argument
>The amount of exclusives only matter when one side wants to win an argument
>The targeted age group of a system only matters when one side wants to win an argument
>This is what happens when you reject your dedicated fanbase, force waggle onto every game in your library, and then try to come crawling back.
I need to address this because this is completely wrong and there are too many people here who believe what this joker is saying.
The purpose of the Wii and DS was to expand and reclaim its old audience, who had left following the NES years. Both the DS and Wii were made to be NES-like, with smaller games with arcade like qualities. Nintendo was doing literally the exact opposite of what OP is saying: they were trying to get their loyal audience BACK, who Nintendo had abandoned with the Nintendo 64.
Nintendo is failing because they have once again rejected their enduring fans. Wii U and 3DS embrace the Gamecube ways that doomed Nintendo in the early 2000s.
It's people forget that the Wii and DS were some of the most successful game devices of all time. How are the Wii U and 3DS doing?
SNES was actually successful, though, and had at least two killer apps. The Wii U's supposed killer app, NSMB U, flopped because it was a poorly made piece of crap that was obviously hashed out for a quick buck.
>Zelda
People loved twilight princess. Skyward Sword was a bust simply because they tried to change it too much and relied on a gimmick. If they make a new hardcore zelda that looks at all like the one in their tech demo, people will be all over it. And this isn't necessarily my opinion, its more based off of the general opinions I get when talking to customers in the FUCKING GAMESTOP that I work.
>Metroid
They changed it up for one game, and it failed. There is nothing to indicate that making a new one with a competent team won't sell systems. Metroid fans are some of the most dedicated fans out there, so if there is an at all decent game around the corner, they will get it.
>Mario Galaxy didn't sell systems
And you completely neglected a new smash bros, by the way, which is going to be the biggest system seller by far. I'm not necessarily defending the WiiU, as I'm not sure how I feel about it, but saying it has no system sellers on the horizon is stupid.The 3DS is "okay." Right now it's basically matching the GBA in sales, which isn't phenomenal (the DS really took off in its second year, the 3DS has plateaued).
Right now I don't see any games that will send the 3DS to new heights. Nintendo blew their load with NSMB 2, which was also crap, which they thought would sell gangbusters. Aside from maybe Pokemon, that's the only major system-selling game out there.
Twilight Princess is a good example, actually. I forgot about that. Since Twilight, though, every Zelda has been a joke. Twilight at least tried to emulate past success, where the DS games and SS tried to distance themselves from the series as much as possible.
I am counting on Nintendo pulling a bait and switch the Zelda HD. Nintendo did the exact same thing with the Gamecube, replacing the cool looking Spaceworld demo with Toon Link. Aunuma has already stated that the new game will not look like the E3 demo.
I don't know about Metroid, but if Super Metroid (which people more or less liked at the time) was enough to put the series on the bench for a generation, I can't imagine what Other M did.
Mario Galaxy did not sell systems. That is a fact and isn't really up for much debate. The first one, maybe, but the second one was all but forgotten weeks following its release.
Smash Brothers is up in the air. Even at its best, it still wasn't a huge system seller, but maybe that will change.
The facts are that the Wii U can't even compare to a failing handheld.
Nintendo consoles lost traction ever since the 64, and the Wii was the exception to the rule as we are seeing with the Wii U.
This might finally force Nintendo to get back up to speed with everyone else and stop depending on shit like Wii Sports and Wii Fit because casuals aren't loyal, they had years and years to make games before launching thing and it has NOTHING.
Meanwhile 3DS isn't doing as well as the DS because the 3D gimmick sucks, although it is experiencing success because of 3rd parties, rehashes, and somehow Animal Crossing which is the most biggest piece of shit casual game I've ever played (on GC) sold millions to girls.
Mass appeal doesn't have anything to do with quality, CoD is the perfect example to counter this argument. This is because CoD is the worst game in existence and it's also the game that every casual gamer hop on to "get into" gaming nowadays. The reason why CoD sells is because of marketing appeal which was generated by hype, not quality. The market isn't as smart as you make them out to be, all that they want is what's popular and voids what isn't. If a piece of shit is popular, then they will buy it or are you going to add that a piece of shit is a solid high quality product too?
I don't agree with the anon that's posting about sales=quality, but you have to understand that a very large portion of people who buy games don't give a rat's ass about how good they are. Work at a Gamestop, and you'll see. Half of the people who come in are parents looking to buy something to babysit their kid, and literally just want the most popular thing. Sometimes I lie to them and give them something good instead of CoD, and they don't know the difference.
You have to understand that a good portion of people just want to consume media, and it doesn't matter to them how good it is. If they see a bunch of marketing for it, they'll just pick that one. It doesn't mean that they're stupid, it just means that they don't want to invest time into figuring out what the best game is.
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